kumquat-buildroot/package/cegui/Config.in
Bartosz Bilas 44b1494793 package/cegui: fix selecting the default OpenGL renderer
According to the cegui requirements select explicitly the default
OpenGL renderer based on available dependencies.

Signed-off-by: Bartosz Bilas <b.bilas@grinn-global.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-07-27 17:19:04 +02:00

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comment "cegui needs a toolchain w/ C++, threads, dynamic library, wchar"
depends on !BR2_TOOLCHAIN_HAS_THREADS || !BR2_INSTALL_LIBSTDCPP \
|| BR2_STATIC_LIBS || !BR2_USE_WCHAR
config BR2_PACKAGE_CEGUI
bool "cegui"
depends on BR2_INSTALL_LIBSTDCPP
depends on !BR2_STATIC_LIBS
depends on BR2_TOOLCHAIN_HAS_THREADS
depends on BR2_USE_WCHAR
select BR2_PACKAGE_GLM
select BR2_PACKAGE_LIBGLFW if BR2_PACKAGE_HAS_LIBGL # SampleBrowser dependency
select BR2_PACKAGE_LIBICONV if !BR2_ENABLE_LOCALE
help
Crazy Eddie's GUI System is a free library providing windowing
and widgets for graphics APIs / engines where such
functionality is not natively available, or severely lacking.
The library is object orientated, written in C++, and targeted
at games developers who should be spending their time creating
great games, not building GUI sub-systems!
http://www.cegui.org.uk/