Since solarus is compatible with lua interpreters that provide the
version 5.1 ABI we should depend on that instead of unconditionally
selecting luajit.
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Set -DSOLARUS_TESTS=OFF to disable tests (option added in version 1.6.1
with:
1829189c60)
Reviewed-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Build with lua 5.1 has been fixed since version 1.6.1 and
611f81a90d
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
[Thomas: keep a select BR2_PACKAGE_LUAJIT, but make it "if
!BR2_PACKAGE_LUA_5_1"]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Switch to gitlab to retrieve latest version
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
The license.txt file has been updated with Solarus Free Resource Pack URL.
Before version 1.6.0, the archive was downloaded from github and license_gpl.txt
file which is present in the git repository.
Since version 1.6.0, the archive is downloaded from [1] but the license_gpl.txt
file is missing.
This has been reported upstream [2].
[1] http://www.solarus-games.org
[2] https://gitlab.com/solarus-games/solarus/issues/1328
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Here are the big features in Solarus 1.6:
* OpenGL backend and support for GLSL shaders (by Stdgregwar and Vlag)
* Support for external script editor of your choice.
Zerobrane integration: autocompletion, debug breakpoints,
stack inspection (by Stdgregwar)
* Multiple improvements in map editor, including the much-requested
contour generator, tile replacement and support for multiple
tilesets
* Multiple improvements in tileset editor, including multiple selection,
custom frame count for animated tile patterns
* Multiple improvements in sprite editor
* Data import from other quests
* Beautiful new free tilesets (Zoria by DragonDePlatino,
Ocean’s Heart by Max Mraz)
* Free pixel fonts (by Wekhter)
* Custom hero states in Lua to allow advanced customization of the hero
* Tons of new features in the Lua API
Last but not least: Solarus 1.6 is fully compatible with Solarus 1.5 quests.
You have no work to do to upgrade your project to Solarus 1.6.
Starting with version 1.6, the Solarus engine now require OpenGL (GLX) support.
The OpenGL ES support doesn't build, this issue has been reported upstream [1].
Update the download url since solarus no longer use github.
Rebase patch.
See:
http://www.solarus-games.org/2018/12/22/solarus-1-6-released
[1] https://gitlab.com/solarus-games/solarus/issues/1324
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Sample quest and testing quest are not included in SOLARUS_LICENSE
since it's notinstalled by default.
Remove Werror when building with debugging symbols.
Add libpng runtime dependency since solarus games require png image
support.
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: Julien BOIBESSOT <julien.boibessot@armadeus.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>