2017-11-29 21:04:52 +01:00
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config BR2_PACKAGE_SOLARUS
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bool "solarus"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
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depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
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depends on !BR2_STATIC_LIBS # SDL2
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2018-12-28 16:22:27 +01:00
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depends on BR2_PACKAGE_HAS_LIBGL
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2017-11-29 21:04:52 +01:00
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select BR2_PACKAGE_LIBMODPLUG
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select BR2_PACKAGE_LIBOGG
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select BR2_PACKAGE_LIBPNG # runtime
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select BR2_PACKAGE_LIBVORBIS
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select BR2_PACKAGE_LUAJIT
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select BR2_PACKAGE_OPENAL
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select BR2_PACKAGE_PHYSFS
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select BR2_PACKAGE_SDL2
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select BR2_PACKAGE_SDL2_IMAGE
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select BR2_PACKAGE_SDL2_TTF
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help
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Solarus is an open-source Zelda-like 2D game engine written
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in C++. It can run games scripted in Lua. This engine is used
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by our Zelda fangames. Solarus is licensed under GPL v3.
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http://www.solarus-games.org
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https://github.com/solarus-games/solarus
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2018-12-28 16:22:27 +01:00
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comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
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2017-11-29 21:04:52 +01:00
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depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
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2018-12-28 16:22:27 +01:00
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|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
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|| !BR2_PACKAGE_HAS_LIBGL
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