f201ca9d0d
GLSL Sandbox standalone player allow one to run and render (most of) nice shaders available online on the http://glslsandbox.com/ website, but without the need of an Internet connection, a web browser or any of its dependencies. Instead, the only requirement of glslsandbox-player is a working EGL and GLESv2 libraries. This package is useful for stressing and testing GLES shader compiler in GPU drivers. https://github.com/jolivain/glslsandbox-player Signed-off-by: Julien Olivain <juju@cotds.org> [Arnout: add dependency on threads and make BUSYBOX_SHOW_OTHERS conditional] Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> |
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arch | ||
board | ||
boot | ||
configs | ||
docs | ||
fs | ||
linux | ||
package | ||
support | ||
system | ||
toolchain | ||
utils | ||
.defconfig | ||
.flake8 | ||
.gitignore | ||
.gitlab-ci.yml | ||
.gitlab-ci.yml.in | ||
CHANGES | ||
Config.in | ||
Config.in.legacy | ||
COPYING | ||
DEVELOPERS | ||
Makefile | ||
Makefile.legacy | ||
README |
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches