665e13c85e
Since a while, the semantic of BR2_PREFER_STATIC_LIB has been changed from "prefer static libraries when possible" to "use only static libraries". The former semantic didn't make much sense, since the user had absolutely no control/idea of which package would use static libraries, and which packages would not. Therefore, for quite some time, we have been starting to enforce that BR2_PREFER_STATIC_LIB should really build everything with static libraries. As a consequence, this patch renames BR2_PREFER_STATIC_LIB to BR2_STATIC_LIBS, and adjust the Config.in option accordingly. This also helps preparing the addition of other options to select shared, shared+static or just static. Note that we have verified that this commit can be reproduced by simply doing a global rename of BR2_PREFER_STATIC_LIB to BR2_STATIC_LIBS plus adding BR2_PREFER_STATIC_LIB to Config.in.legacy. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
21 lines
776 B
Plaintext
21 lines
776 B
Plaintext
comment "cegui06 needs a toolchain w/ C++, threads, dynamic library"
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depends on !BR2_TOOLCHAIN_HAS_THREADS || !BR2_INSTALL_LIBSTDCPP || BR2_STATIC_LIBS
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config BR2_PACKAGE_CEGUI06
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bool "cegui06"
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depends on BR2_TOOLCHAIN_HAS_THREADS
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depends on BR2_INSTALL_LIBSTDCPP
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depends on !BR2_STATIC_LIBS
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select BR2_PACKAGE_EXPAT
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select BR2_PACKAGE_FREETYPE
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select BR2_PACKAGE_PCRE
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help
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Crazy Eddie's GUI System is a free library providing windowing and
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widgets for graphics APIs / engines where such functionality is not
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natively available, or severely lacking. The library is object
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orientated, written in C++, and targeted at games developers who
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should be spending their time creating great games, not building
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GUI sub-systems!
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http://www.cegui.org.uk/
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