9a7a7f3d13
Update patch to compile correctly with newer versions of GCC, which has gotten stricter about the placement of the alignas() attribute. Signed-off-by: Adrian Perez de Castro <aperez@igalia.com> [yann.morin.1998@free.fr: update .checkpackageignore] Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
338 lines
15 KiB
Diff
338 lines
15 KiB
Diff
From 5ba2d275457c4fdf1efdcca8351792400bda5679 Mon Sep 17 00:00:00 2001
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From: Adrian Perez de Castro <aperez@igalia.com>
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Date: Thu, 2 Jun 2022 11:19:06 +0300
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Subject: [PATCH] FELightningNEON.cpp fails to build, NEON fast path seems
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unused https://bugs.webkit.org/show_bug.cgi?id=241182
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Reviewed by NOBODY (OOPS!).
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Move the NEON fast path for the SVG lighting filter effects into
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FELightingSoftwareApplier, and arrange to actually use them by
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forwarding calls to applyPlatformGeneric() into applyPlatformNeon().
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Some changes were needed to adapt platformApplyNeon() to the current
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state of filters after r286140. This was not detected because the code
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bitrotted due to it being guarded with CPU(ARM_TRADITIONAL), which does
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not get used much these days: CPU(ARM_THUMB2) is more common. It should
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be possible to use the NEON fast paths also in Thumb mode, but that is
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left for a follow-up fix.
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* Source/WebCore/Sources.txt:
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* Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp:
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(WebCore::FELightingSoftwareApplier::platformApplyNeonWorker):
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(WebCore::FELightingSoftwareApplier::getPowerCoefficients):
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(WebCore::FELighting::platformApplyNeonWorker): Deleted.
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(WebCore::FELighting::getPowerCoefficients): Deleted.
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* Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h:
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(WebCore::FELightingSoftwareApplier::applyPlatformNeon):
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(WebCore::FELighting::platformApplyNeon): Deleted.
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* Source/WebCore/platform/graphics/filters/DistantLightSource.h:
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* Source/WebCore/platform/graphics/filters/FELighting.h:
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* Source/WebCore/platform/graphics/filters/PointLightSource.h:
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* Source/WebCore/platform/graphics/filters/SpotLightSource.h:
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* Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h:
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Signed-off-by: Adrian Perez de Castro <aperez@igalia.com>
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Upstream: https://bugs.webkit.org/show_bug.cgi?id=241182
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---
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Source/WebCore/Sources.txt | 1 +
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.../cpu/arm/filters/FELightingNEON.cpp | 6 +--
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.../graphics/cpu/arm/filters/FELightingNEON.h | 54 +++++++++----------
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.../graphics/filters/DistantLightSource.h | 4 ++
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.../platform/graphics/filters/FELighting.h | 7 ---
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.../graphics/filters/PointLightSource.h | 4 ++
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.../graphics/filters/SpotLightSource.h | 4 ++
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.../software/FELightingSoftwareApplier.h | 16 ++++++
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8 files changed, 59 insertions(+), 37 deletions(-)
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diff --git a/Source/WebCore/Sources.txt b/Source/WebCore/Sources.txt
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index 9ca28a7b2bc0..ed2c7f9f41ee 100644
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--- a/Source/WebCore/Sources.txt
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+++ b/Source/WebCore/Sources.txt
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@@ -2303,6 +2303,7 @@ platform/graphics/controls/MeterPart.cpp
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platform/graphics/controls/ProgressBarPart.cpp
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platform/graphics/controls/SliderTrackPart.cpp
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platform/graphics/cpu/arm/filters/FEBlendNeonApplier.cpp
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+platform/graphics/cpu/arm/filters/FELightingNEON.cpp
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platform/graphics/displaylists/DisplayList.cpp
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platform/graphics/displaylists/DisplayListDrawingContext.cpp
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platform/graphics/displaylists/DisplayListItems.cpp
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diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
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index f6ff8c20a5a8..dced3d55eb4e 100644
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--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
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+++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
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@@ -35,7 +35,7 @@ namespace WebCore {
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// ALPHAX_Q ALPHAY_Q REMAPX_D REMAPY_D
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-static alignas(16) short s_FELightingConstantsForNeon[] = {
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+alignas(16) static short s_FELightingConstantsForNeon[] = {
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// Alpha coefficients.
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-2, 1, 0, -1, 2, 1, 0, -1,
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0, -1, -2, -1, 0, 1, 2, 1,
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@@ -49,7 +49,7 @@ short* feLightingConstantsForNeon()
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return s_FELightingConstantsForNeon;
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}
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-void FELighting::platformApplyNeonWorker(FELightingPaintingDataForNeon* parameters)
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+void FELightingSoftwareApplier::platformApplyNeonWorker(FELightingPaintingDataForNeon* parameters)
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{
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neonDrawLighting(parameters);
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}
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@@ -464,7 +464,7 @@ TOSTRING(neonDrawLighting) ":" NL
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"b .lightStrengthCalculated" NL
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); // NOLINT
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-int FELighting::getPowerCoefficients(float exponent)
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+int FELightingSoftwareApplier::getPowerCoefficients(float exponent)
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{
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// Calling a powf function from the assembly code would require to save
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// and reload a lot of NEON registers. Since the base is in range [0..1]
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diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
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index b17c603d40d3..fd23e31cce29 100644
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--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
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+++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
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@@ -24,14 +24,15 @@
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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-#ifndef FELightingNEON_h
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-#define FELightingNEON_h
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+#pragma once
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#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
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-#include "FELighting.h"
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+#include "FELightingSoftwareApplier.h"
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+#include "ImageBuffer.h"
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#include "PointLightSource.h"
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#include "SpotLightSource.h"
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+#include <wtf/ObjectIdentifier.h>
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#include <wtf/ParallelJobs.h>
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namespace WebCore {
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@@ -93,14 +94,14 @@ extern "C" {
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void neonDrawLighting(FELightingPaintingDataForNeon*);
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}
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-inline void FELighting::platformApplyNeon(const LightingData& data, const LightSource::PaintingData& paintingData)
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+inline void FELightingSoftwareApplier::applyPlatformNeon(const FELightingSoftwareApplier::LightingData& data, const LightSource::PaintingData& paintingData)
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{
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- alignas(16) FELightingFloatArgumentsForNeon floatArguments;
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- FELightingPaintingDataForNeon neonData = {
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- data.pixels->data(),
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+ alignas(16) WebCore::FELightingFloatArgumentsForNeon floatArguments;
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+ WebCore::FELightingPaintingDataForNeon neonData = {
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+ data.pixels->bytes(),
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1,
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- data.widthDecreasedByOne - 1,
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- data.heightDecreasedByOne - 1,
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+ data.width - 2,
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+ data.height - 2,
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0,
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0,
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0,
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@@ -111,23 +112,23 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
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// Set light source arguments.
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floatArguments.constOne = 1;
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- auto color = m_lightingColor.toColorTypeLossy<SRGBA<uint8_t>>().resolved();
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+ auto color = data.lightingColor.toColorTypeLossy<SRGBA<uint8_t>>().resolved();
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floatArguments.colorRed = color.red;
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floatArguments.colorGreen = color.green;
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floatArguments.colorBlue = color.blue;
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floatArguments.padding4 = 0;
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- if (m_lightSource->type() == LS_POINT) {
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+ if (data.lightSource->type() == LS_POINT) {
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neonData.flags |= FLAG_POINT_LIGHT;
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- PointLightSource& pointLightSource = static_cast<PointLightSource&>(m_lightSource.get());
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+ const auto& pointLightSource = *static_cast<const PointLightSource*>(data.lightSource);
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floatArguments.lightX = pointLightSource.position().x();
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floatArguments.lightY = pointLightSource.position().y();
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floatArguments.lightZ = pointLightSource.position().z();
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floatArguments.padding2 = 0;
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- } else if (m_lightSource->type() == LS_SPOT) {
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+ } else if (data.lightSource->type() == LS_SPOT) {
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neonData.flags |= FLAG_SPOT_LIGHT;
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- SpotLightSource& spotLightSource = static_cast<SpotLightSource&>(m_lightSource.get());
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+ const auto& spotLightSource = *static_cast<const SpotLightSource*>(data.lightSource);
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floatArguments.lightX = spotLightSource.position().x();
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floatArguments.lightY = spotLightSource.position().y();
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floatArguments.lightZ = spotLightSource.position().z();
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@@ -145,7 +146,7 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
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if (spotLightSource.specularExponent() == 1)
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neonData.flags |= FLAG_CONE_EXPONENT_IS_1;
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} else {
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- ASSERT(m_lightSource->type() == LS_DISTANT);
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+ ASSERT(data.lightSource->type() == LS_DISTANT);
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floatArguments.lightX = paintingData.initialLightingData.lightVector.x();
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floatArguments.lightY = paintingData.initialLightingData.lightVector.y();
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floatArguments.lightZ = paintingData.initialLightingData.lightVector.z();
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@@ -155,38 +156,39 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
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// Set lighting arguments.
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floatArguments.surfaceScale = data.surfaceScale;
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floatArguments.minusSurfaceScaleDividedByFour = -data.surfaceScale / 4;
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- if (m_lightingType == FELighting::DiffuseLighting)
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- floatArguments.diffuseConstant = m_diffuseConstant;
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+ if (data.filterType == FilterEffect::Type::FEDiffuseLighting)
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+ floatArguments.diffuseConstant = data.diffuseConstant;
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else {
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neonData.flags |= FLAG_SPECULAR_LIGHT;
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- floatArguments.diffuseConstant = m_specularConstant;
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- neonData.specularExponent = getPowerCoefficients(m_specularExponent);
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- if (m_specularExponent == 1)
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+ floatArguments.diffuseConstant = data.specularConstant;
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+ neonData.specularExponent = getPowerCoefficients(data.specularExponent);
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+ if (data.specularExponent == 1)
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neonData.flags |= FLAG_SPECULAR_EXPONENT_IS_1;
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}
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if (floatArguments.diffuseConstant == 1)
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neonData.flags |= FLAG_DIFFUSE_CONST_IS_1;
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- int optimalThreadNumber = ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension;
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+ static constexpr int minimalRectDimension = 100 * 100; // Empirical data limit for parallel jobs
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+ int optimalThreadNumber = ((data.width - 2) * (data.height - 2)) / minimalRectDimension;
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if (optimalThreadNumber > 1) {
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// Initialize parallel jobs
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- ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&WebCore::FELighting::platformApplyNeonWorker, optimalThreadNumber);
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+ ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&FELightingSoftwareApplier::platformApplyNeonWorker, optimalThreadNumber);
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// Fill the parameter array
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int job = parallelJobs.numberOfJobs();
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if (job > 1) {
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int yStart = 1;
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- int yStep = (data.heightDecreasedByOne - 1) / job;
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+ int yStep = (data.height - 2) / job;
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for (--job; job >= 0; --job) {
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FELightingPaintingDataForNeon& params = parallelJobs.parameter(job);
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params = neonData;
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params.yStart = yStart;
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- params.pixels += (yStart - 1) * (data.widthDecreasedByOne + 1) * 4;
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+ params.pixels += (yStart - 1) * data.width * 4;
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if (job > 0) {
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params.absoluteHeight = yStep;
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yStart += yStep;
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} else
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- params.absoluteHeight = data.heightDecreasedByOne - yStart;
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+ params.absoluteHeight = (data.height - 1) - yStart;
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}
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parallelJobs.execute();
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return;
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@@ -199,5 +201,3 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
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} // namespace WebCore
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#endif // CPU(ARM_NEON) && COMPILER(GCC_COMPATIBLE)
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-
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-#endif // FELightingNEON_h
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diff --git a/Source/WebCore/platform/graphics/filters/DistantLightSource.h b/Source/WebCore/platform/graphics/filters/DistantLightSource.h
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index 70f583b36e2c..7d5d27e5ccf8 100644
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--- a/Source/WebCore/platform/graphics/filters/DistantLightSource.h
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+++ b/Source/WebCore/platform/graphics/filters/DistantLightSource.h
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@@ -26,6 +26,10 @@
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#include <wtf/ArgumentCoder.h>
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#include <wtf/Ref.h>
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+namespace WTF {
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+class TextStream;
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+} // namespace WTF
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+
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namespace WebCore {
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class DistantLightSource : public LightSource {
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diff --git a/Source/WebCore/platform/graphics/filters/FELighting.h b/Source/WebCore/platform/graphics/filters/FELighting.h
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index 179edf6dba24..694d712d56fd 100644
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--- a/Source/WebCore/platform/graphics/filters/FELighting.h
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+++ b/Source/WebCore/platform/graphics/filters/FELighting.h
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@@ -35,8 +35,6 @@
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namespace WebCore {
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-struct FELightingPaintingDataForNeon;
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-
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class FELighting : public FilterEffect {
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public:
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bool operator==(const FELighting&) const;
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@@ -68,11 +66,6 @@ protected:
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std::unique_ptr<FilterEffectApplier> createSoftwareApplier() const override;
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-#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
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- static int getPowerCoefficients(float exponent);
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- inline void platformApplyNeon(const LightingData&, const LightSource::PaintingData&);
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-#endif
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-
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Color m_lightingColor;
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float m_surfaceScale;
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float m_diffuseConstant;
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diff --git a/Source/WebCore/platform/graphics/filters/PointLightSource.h b/Source/WebCore/platform/graphics/filters/PointLightSource.h
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index a8cfdab895a9..34f867bba237 100644
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--- a/Source/WebCore/platform/graphics/filters/PointLightSource.h
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+++ b/Source/WebCore/platform/graphics/filters/PointLightSource.h
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@@ -26,6 +26,10 @@
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#include "LightSource.h"
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#include <wtf/Ref.h>
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+namespace WTF {
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+class TextStream;
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+} // namespace WTF
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+
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namespace WebCore {
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class PointLightSource : public LightSource {
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diff --git a/Source/WebCore/platform/graphics/filters/SpotLightSource.h b/Source/WebCore/platform/graphics/filters/SpotLightSource.h
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index 6404467a5b6f..5cac38f22362 100644
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--- a/Source/WebCore/platform/graphics/filters/SpotLightSource.h
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+++ b/Source/WebCore/platform/graphics/filters/SpotLightSource.h
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@@ -26,6 +26,10 @@
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#include "LightSource.h"
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#include <wtf/Ref.h>
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+namespace WTF {
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+class TextStream;
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+} // namespace WTF
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+
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namespace WebCore {
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class SpotLightSource : public LightSource {
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diff --git a/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h b/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
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index c974d92115ff..e2896660cfbd 100644
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--- a/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
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+++ b/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
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@@ -36,6 +36,7 @@
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namespace WebCore {
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class FELighting;
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+struct FELightingPaintingDataForNeon;
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class FELightingSoftwareApplier final : public FilterEffectConcreteApplier<FELighting> {
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WTF_MAKE_FAST_ALLOCATED;
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@@ -132,8 +133,23 @@ private:
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static void applyPlatformGenericPaint(const LightingData&, const LightSource::PaintingData&, int startY, int endY);
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static void applyPlatformGenericWorker(ApplyParameters*);
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+
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+#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
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+ static int getPowerCoefficients(float exponent);
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+ static void platformApplyNeonWorker(FELightingPaintingDataForNeon*);
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+ inline static void applyPlatformNeon(const LightingData&, const LightSource::PaintingData&);
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+
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+ inline static void applyPlatformGeneric(const LightingData& data, const LightSource::PaintingData& paintingData)
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+ {
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+ applyPlatformNeon(data, paintingData);
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+ }
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+#else
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static void applyPlatformGeneric(const LightingData&, const LightSource::PaintingData&);
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+#endif
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+
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static void applyPlatform(const LightingData&);
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};
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} // namespace WebCore
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+
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+#include "FELightingNEON.h"
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--
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2.43.1
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