kumquat-buildroot/package/solarus/Config.in
James Hilliard 053f9c5849 package/solarus: depend on lua ABI version 5.1
Since solarus is compatible with lua interpreters that provide the
version 5.1 ABI we should depend on that instead of unconditionally
selecting luajit.

Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2020-07-27 22:30:59 +02:00

34 lines
1.3 KiB
Plaintext

config BR2_PACKAGE_SOLARUS
bool "solarus"
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
depends on !BR2_STATIC_LIBS # SDL2
depends on BR2_PACKAGE_HAS_LIBGL
select BR2_PACKAGE_GLM
select BR2_PACKAGE_LIBMODPLUG
select BR2_PACKAGE_LIBOGG
select BR2_PACKAGE_LIBPNG # runtime
select BR2_PACKAGE_LIBVORBIS
select BR2_PACKAGE_OPENAL
select BR2_PACKAGE_PHYSFS
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_IMAGE
select BR2_PACKAGE_SDL2_TTF
help
Solarus is an open-source Zelda-like 2D game engine written
in C++. It can run games scripted in Lua. This engine is used
by our Zelda fangames. Solarus is licensed under GPL v3.
http://www.solarus-games.org
https://github.com/solarus-games/solarus
comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library, and luajit or lua 5.1"
depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
|| !BR2_PACKAGE_HAS_LIBGL