f1894ec957
mesa3d can in fact build the DRI infrastructure/drivers just fine without lingering x11 libs around, it just needs libdrm & friends which are already accounted for. So make the libGL (full OpenGL) providing abilities dependant on x11 being present. It serves it's purpose for EGL+GLES hardware acceleration, and can in fact be built without them, but it's probably not very useful (still, leave the option for people inclined to do so). Simple test defconfig: BR2_arm=y BR2_TOOLCHAIN_EXTERNAL=y BR2_PACKAGE_MESA3D=y BR2_PACKAGE_MESA3D_DRI_DRIVER_SWRAST=y BR2_PACKAGE_MESA3D_DRI_DRIVER_NOUVEAU=y BR2_PACKAGE_MESA3D_DRI_DRIVER_RADEON=y BR2_PACKAGE_MESA3D_OPENGL_EGL=y BR2_PACKAGE_MESA3D_OPENGL_ES=y Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> |
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0001-Fix-khrplatform.h-not-installed-if-EGL-is-disabled.patch | ||
0002-Fix-runtime-error-with-uClibc.patch | ||
0003-musl.patch | ||
Config.in | ||
mesa3d.hash | ||
mesa3d.mk |