kumquat-buildroot/package/solarus/Config.in
Fabrice Fontaine f83c9d97dd package/solarus: allow building with lua 5.1
Build with lua 5.1 has been fixed since version 1.6.1 and
611f81a90d

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
[Thomas: keep a select BR2_PACKAGE_LUAJIT, but make it "if
!BR2_PACKAGE_LUA_5_1"]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-12-16 22:51:18 +01:00

34 lines
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config BR2_PACKAGE_SOLARUS
bool "solarus"
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
depends on !BR2_STATIC_LIBS # SDL2
depends on BR2_PACKAGE_HAS_LIBGL
select BR2_PACKAGE_LIBMODPLUG
select BR2_PACKAGE_LIBOGG
select BR2_PACKAGE_LIBPNG # runtime
select BR2_PACKAGE_LIBVORBIS
select BR2_PACKAGE_LUAJIT if !BR2_PACKAGE_LUA_5_1
select BR2_PACKAGE_OPENAL
select BR2_PACKAGE_PHYSFS
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_IMAGE
select BR2_PACKAGE_SDL2_TTF
help
Solarus is an open-source Zelda-like 2D game engine written
in C++. It can run games scripted in Lua. This engine is used
by our Zelda fangames. Solarus is licensed under GPL v3.
http://www.solarus-games.org
https://github.com/solarus-games/solarus
comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS || BR2_PACKAGE_LUA_5_1
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
|| !BR2_PACKAGE_HAS_LIBGL