kumquat-buildroot/package/kodi-screensaver-crystalmorph
Bernd Kuhls 71664e775c package/kodi-screensaver/visualisation-*: allow OpenGL build on arm
Kodi depends on egl/gles on arm, our Kconfig option BR2_PACKAGE_KODI_GL
reflects this, it depends on !BR2_arm.

This option is wrongly used in many Kodi addons needing OpenGL, they
can be compiled even if Kodi itself uses egl/gles. This patch changes
the dependency on BR2_PACKAGE_KODI_GL to BR2_PACKAGE_HAS_LIBGL.

Tested using this defconfig:

BR2_arm=y
BR2_cortex_a17=y
BR2_TOOLCHAIN_BUILDROOT_INET_RPC=y
BR2_TOOLCHAIN_BUILDROOT_LOCALE=y
BR2_TOOLCHAIN_BUILDROOT_CXX=y
BR2_ROOTFS_DEVICE_CREATION_DYNAMIC_EUDEV=y
BR2_PACKAGE_KODI=y
BR2_PACKAGE_KODI_SCREENSAVER_ASTEROIDS=y
BR2_PACKAGE_KODI_SCREENSAVER_ASTERWAVE=y
BR2_PACKAGE_KODI_SCREENSAVER_BIOGENESIS=y
BR2_PACKAGE_KODI_SCREENSAVER_CPBLOBS=y
BR2_PACKAGE_KODI_SCREENSAVER_CRYSTALMORPH=y
BR2_PACKAGE_KODI_SCREENSAVER_GREYNETIC=y
BR2_PACKAGE_KODI_SCREENSAVER_MATRIXTRAILS=y
BR2_PACKAGE_KODI_SCREENSAVER_PINGPONG=y
BR2_PACKAGE_KODI_SCREENSAVER_PLANESTATE=y
BR2_PACKAGE_KODI_SCREENSAVER_PYRO=y
BR2_PACKAGE_KODI_SCREENSAVER_RSXS=y
BR2_PACKAGE_KODI_SCREENSAVER_STARS=y
BR2_PACKAGE_KODI_VISUALISATION_FISHBMC=y
BR2_PACKAGE_KODI_VISUALISATION_FOUNTAIN=y
BR2_PACKAGE_KODI_VISUALISATION_GOOM=y
BR2_PACKAGE_KODI_VISUALISATION_SHADERTOY=y
BR2_PACKAGE_KODI_VISUALISATION_SPECTRUM=y
BR2_PACKAGE_KODI_VISUALISATION_WAVEFORHUE=y
BR2_PACKAGE_KODI_VISUALISATION_WAVEFORM=y
BR2_PACKAGE_MESA3D=y
BR2_PACKAGE_MESA3D_DRI_DRIVER_SWRAST=y
BR2_PACKAGE_MESA3D_OPENGL_EGL=y
BR2_PACKAGE_MESA3D_OPENGL_ES=y
BR2_PACKAGE_XORG7=y

$ grep PACKAGE_HAS_LIB .config
BR2_PACKAGE_HAS_LIBGL=y
BR2_PACKAGE_HAS_LIBEGL=y
BR2_PACKAGE_HAS_LIBGLES=y

Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-05-11 16:14:20 +02:00
..
Config.in package/kodi-screensaver/visualisation-*: allow OpenGL build on arm 2016-05-11 16:14:20 +02:00
kodi-screensaver-crystalmorph.hash
kodi-screensaver-crystalmorph.mk