kumquat-buildroot/package/weston/weston-0002-fbdev-fix-compilation-without-EGL.patch
Yann E. MORIN dda59a65a0 package/weston: bump to 1.3.0
Needs three patches from upstream, plus a custom patch to disable tests.
Drop old patches, all applied upstream or no longer needed.

Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2013-10-15 08:37:55 +02:00

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commit 9acd374822022793b09427d67ea4033915343dd8
Author: Kristian Høgsberg <krh@bitplanet.net>
Date: Fri Oct 11 15:25:42 2013 -0700
fbdev: Fix compilation without EGL
We have to duplicate #defines and typedefs for the EGL types and constants
we use in gl-renderer.h so we can compile the fbdev backend without EGL.
https://bugs.freedesktop.org/show_bug.cgi?id=70392
---
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
To be noted: the bug referenced above was opened by me,
and quickly fixed during an IRC session. Nice! :-)
diff --git a/src/gl-renderer.h b/src/gl-renderer.h
index 4919a1e..d16ade2 100644
--- a/src/gl-renderer.h
+++ b/src/gl-renderer.h
@@ -56,6 +56,7 @@ typedef void *EGLDisplay;
typedef void *EGLSurface;
typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativeWindowType;
+#define EGL_DEFAULT_DISPLAY NULL
static const EGLint gl_renderer_opaque_attribs[];
static const EGLint gl_renderer_alpha_attribs[];