7753a96380
Add glm dependency since the bundled version is gone [1]. Update indentation of hash file (two spaces). [1] https://gitlab.com/solarus-games/solarus/commit/5285c8e1afa538bbcd4c8654f9bbfb270cc7f52 Signed-off-by: Romain Naour <romain.naour@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
35 lines
1.3 KiB
Plaintext
35 lines
1.3 KiB
Plaintext
config BR2_PACKAGE_SOLARUS
|
|
bool "solarus"
|
|
depends on BR2_INSTALL_LIBSTDCPP
|
|
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
|
|
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
|
|
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
|
|
depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
|
|
depends on !BR2_STATIC_LIBS # SDL2
|
|
depends on BR2_PACKAGE_HAS_LIBGL
|
|
select BR2_PACKAGE_GLM
|
|
select BR2_PACKAGE_LIBMODPLUG
|
|
select BR2_PACKAGE_LIBOGG
|
|
select BR2_PACKAGE_LIBPNG # runtime
|
|
select BR2_PACKAGE_LIBVORBIS
|
|
select BR2_PACKAGE_LUAJIT if !BR2_PACKAGE_LUA_5_1
|
|
select BR2_PACKAGE_OPENAL
|
|
select BR2_PACKAGE_PHYSFS
|
|
select BR2_PACKAGE_SDL2
|
|
select BR2_PACKAGE_SDL2_IMAGE
|
|
select BR2_PACKAGE_SDL2_TTF
|
|
help
|
|
Solarus is an open-source Zelda-like 2D game engine written
|
|
in C++. It can run games scripted in Lua. This engine is used
|
|
by our Zelda fangames. Solarus is licensed under GPL v3.
|
|
|
|
http://www.solarus-games.org
|
|
https://github.com/solarus-games/solarus
|
|
|
|
comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
|
|
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS || BR2_PACKAGE_LUA_5_1
|
|
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
|
|
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
|
|
|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
|
|
|| !BR2_PACKAGE_HAS_LIBGL
|