12b97949ef
glm did not install headers since [1], at least in a per-package
build. Bumping to 1.0.0 fixes that.
The cmake option to avoid building the lib has changed
Partially fixes [2], where cegui failed to configure because of
the missing glm headers.
It also fixes kodi-screensaver and kodi-visualisation (no autobuidl
failures so far):
CMake Error at [...]/output/per-package/kodi-screensaver-asteroids/host/share/cmake-3.28/Modules/FindPackageHandleStandardArgs.cmake:230 (message):
Could NOT find glm (missing: GLM_INCLUDE_DIR)
[1] 01ad113
package/glm: bump to version 0.9.9.8
[2] http://autobuild.buildroot.org/results/241/241a60f8ecb6fec5dc122d64dd438dd4249f8c3e/
Signed-off-by: Andreas Naumann <anaumann@ultratronik.de>
[yann.morin.1998@free.fr: add kodi failures from Bernd]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
23 lines
590 B
Makefile
23 lines
590 B
Makefile
################################################################################
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#
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# glm
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#
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################################################################################
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GLM_VERSION = 1.0.0
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GLM_SITE = $(call github,g-truc,glm,$(GLM_VERSION))
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GLM_LICENSE = MIT
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GLM_LICENSE_FILES = copying.txt
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# GLM is a header-only library, it only makes sense
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# to have it installed into the staging directory.
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GLM_INSTALL_STAGING = YES
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GLM_INSTALL_TARGET = NO
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# Don't build libraries as GLM is header-only
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GLM_CONF_OPTS = \
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-DGLM_TEST_ENABLE=OFF \
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-DGLM_BUILD_LIBRARY=OFF
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$(eval $(cmake-package))
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