kumquat-buildroot/package/libepoxy/0002-Make-EGL-support-optional.patch
Thomas Petazzoni 556434fb83 libepoxy: make EGL support optional
This commit adds a patch to the libepoxy package to make the EGL
support optional, which allows libepoxy to build with a pure OpenGL
Mesa3D configuration (i.e without EGL/OpenGLES).

Fixes:

  http://autobuild.buildroot.net/results/88774af2845e17cab021a72c8f3171fe30b3a1ff/

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-05-23 15:43:02 +02:00

201 lines
5.6 KiB
Diff

From 0511fc56e7017209ad18d16551ccaad05de9486c Mon Sep 17 00:00:00 2001
From: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Date: Mon, 8 May 2017 23:12:49 +0200
Subject: [PATCH] Make EGL support optional
It is perfectly possible to build Mesa3D with just OpenGL support, and
use with GLX in X.org, without having EGL/OpenGLES support.
However, libepoxy currently unconditionally requires EGL support in its
configure.ac, which causes a build failure when Mesa3D only provides
full OpenGL support:
checking for EGL... no
configure: error: Package requirements (egl) were not met:
Package egl was not found in the pkg-config search path.
Perhaps you should add the directory containing `egl.pc'
to the PKG_CONFIG_PATH environment variable
Package 'egl', required by 'world', not found
This commit fixes that by:
- Adjusting the configure.ac to add a --{enable,disable}-egl option
handled in the exact same way as --{enable,disable}-glx
- Adjusting the meson build logic in the same way.
- Adjusting src/dispatch_common.h to define PLATFORM_HAS_EGL correctly,
which allows to not include any EGL related header file if EGL
support is not enabled.
Submitted-upstream: https://github.com/anholt/libepoxy/pull/123
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
---
configure.ac | 33 ++++++++++++++++++++++++++++-----
meson.build | 21 ++++++++++++++++++---
meson_options.txt | 5 +++++
src/dispatch_common.h | 8 ++++----
4 files changed, 55 insertions(+), 12 deletions(-)
diff --git a/configure.ac b/configure.ac
index 31b0985..2dbecd9 100644
--- a/configure.ac
+++ b/configure.ac
@@ -88,11 +88,35 @@ AS_CASE([$enable_glx],
[AC_MSG_ERROR([Invalid value "$enable_glx" for option "--enable-glx"])]
])
-# The remaining platform specific API for GL/GLES are enabled
-# depending on the platform we're building for
+AC_ARG_ENABLE([egl],
+ [AC_HELP_STRING([--enable-egl=@<:@auto,yes,no@:>@], [Enable EGL support @<:@default=auto@:>@])],
+ [enable_egl=$enableval],
+ [enable_egl=auto])
+
+AS_CASE([$enable_egl],
+ [auto], [
+ AS_CASE([$host_os],
+ [mingw*], [build_egl=no],
+ [darwin*], [build_egl=no],
+ [android*], [build_egl=no],
+ [build_egl=yes])
+ ],
+
+ [yes], [
+ build_egl=yes
+ ],
+
+ [no], [
+ build_egl=no
+ ],
+
+ [AC_MSG_ERROR([Invalid value "$enable_egl" for option "--enable-egl"])]
+])
+
+# The remaining platform specific API are enabled depending on the
+# platform we're building for
AS_CASE([$host_os],
[mingw*], [
- build_egl=no
build_wgl=yes
has_znow=yes
# On windows, the DLL has to have all of its functions
@@ -108,7 +132,6 @@ AS_CASE([$host_os],
],
[darwin*], [
- build_egl=no
build_wgl=no
build_apple=yes
has_znow=no
@@ -116,7 +139,6 @@ AS_CASE([$host_os],
],
[
- build_egl=yes
build_wgl=no
has_znow=yes
# On platforms with dlopen, we load everything dynamically and
@@ -131,6 +153,7 @@ AM_CONDITIONAL(BUILD_EGL, test x$build_egl = xyes)
if test x$build_egl = xyes; then
PKG_CHECK_MODULES(EGL, [egl])
AC_DEFINE([BUILD_EGL], [1], [build EGL tests])
+ AC_DEFINE(ENABLE_EGL, [1], [Whether EGL support is enabled])
fi
AM_CONDITIONAL(BUILD_GLX, test x$build_glx = xyes)
diff --git a/meson.build b/meson.build
index 5435f45..226152e 100644
--- a/meson.build
+++ b/meson.build
@@ -51,26 +51,41 @@ elif enable_glx == 'no'
build_glx = false
endif
+enable_egl = get_option('enable-egl')
+if enable_egl == 'auto'
+ if host_system == 'windows'
+ build_egl = false
+ elif host_system == 'darwin'
+ build_egl = false
+ elif host_system == 'android'
+ build_egl = false
+ else
+ build_egl = true
+ endif
+elif enable_egl == 'yes'
+ build_egl = true
+elif enable_egl == 'no'
+ build_egl = false
+endif
+
# The remaining platform specific API for GL/GLES are enabled
# depending on the platform we're building for
if host_system == 'windows'
- build_egl = false
build_apple = false
build_wgl = true
has_znow = true
elif host_system == 'darwin'
- build_egl = false
build_apple = true
build_wgl = false
has_znow = false
else
- build_egl = true
build_apple = false
build_wgl = false
has_znow = true
endif
conf.set10('ENABLE_GLX', build_glx)
+conf.set10('ENABLE_EGL', build_egl)
# Compiler flags, taken from the Xorg macros
if cc.get_id() == 'msvc'
diff --git a/meson_options.txt b/meson_options.txt
index 18932f5..244476a 100644
--- a/meson_options.txt
+++ b/meson_options.txt
@@ -6,3 +6,8 @@ option('enable-glx',
choices: [ 'auto', 'yes', 'no' ],
value: 'auto',
description: 'Enable GLX support')
+option('enable-egl',
+ type: 'combo',
+ choices: [ 'auto', 'yes', 'no' ],
+ value: 'auto',
+ description: 'Enable EGL support')
diff --git a/src/dispatch_common.h b/src/dispatch_common.h
index e3277f7..e16771f 100644
--- a/src/dispatch_common.h
+++ b/src/dispatch_common.h
@@ -24,19 +24,19 @@
#include "config.h"
#ifdef _WIN32
-#define PLATFORM_HAS_EGL 0
+#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX ENABLE_GLX
#define PLATFORM_HAS_WGL 1
#elif defined(__APPLE__)
-#define PLATFORM_HAS_EGL 0
+#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX ENABLE_GLX
#define PLATFORM_HAS_WGL 0
#elif defined(ANDROID)
-#define PLATFORM_HAS_EGL 1
+#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX 0
#define PLATFORM_HAS_WGL 0
#else
-#define PLATFORM_HAS_EGL 1
+#define PLATFORM_HAS_EGL ENABLE_EGL
#define PLATFORM_HAS_GLX ENABLE_GLX
#define PLATFORM_HAS_WGL 0
#endif
--
2.7.4