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When parsing and adding modules the refpolicy build system checks their validity using xmllint. By default the host system version is used and if not found an error is displayed but the build is not stopped. This leads to interesting issues where modules are not added correctly to modules.conf[1] (other possible issues are likely). Fix this by adding a dependency on host-libxml2 and explicitly use the xmllint binary built by Buildroot. [1] https://lore.kernel.org/buildroot/20210830114531.2285178-1-jose.pekkarinen@unikie.com/ Tested-by: José Pekkarinen <jose.pekkarinen@unikie.com> Signed-off-by: Antoine Tenart <atenart@kernel.org> Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr> |
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arch | ||
board | ||
boot | ||
configs | ||
docs | ||
fs | ||
linux | ||
package | ||
support | ||
system | ||
toolchain | ||
utils | ||
.defconfig | ||
.flake8 | ||
.gitignore | ||
.gitlab-ci.yml | ||
CHANGES | ||
Config.in | ||
Config.in.legacy | ||
COPYING | ||
DEVELOPERS | ||
Makefile | ||
Makefile.legacy | ||
README |
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches