84b577c1de
With Microblaze Gcc version < 8.x the build hangs due to bug 85180:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85180
To avoid this, the flare-engine package has a
!BR2_TOOLCHAIN_HAS_GCC_BUG_85180 dependency. However, gcc bug 85180 only
triggers when optimization is enabled, so we can work around the issue
by passing -O0, which is what we do in other Buildroot packages to work
around this bug.
So, this commit passes -O0 when BR2_TOOLCHAIN_HAS_GCC_BUG_85180, and
re-enables flare-engine on Microblaze. It is not enough to set
CMAKE_CXX_FLAGS, because flare-engine's CMakeLists.txt sets
CMAKE_CXX_FLAGS_<BUILD_TYPE> (depending on the value of
CMAKE_BUILD_TYPE), and the build-type-specific flags come after the
generic flags, so our -O0 gets overridden again. Therefore, also set
CMAKE_BUILD_TYPE to the dummy value Buildroot.
Fixes:
http://autobuild.buildroot.net/results/706/7065e14917a8bbc0faf21b29183ac55b6c800ee3/
Signed-off-by: Giulio Benetti <giulio.benetti@micronovasrl.com>
[Arnout: extend explanatory comment and update commit log]
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
(cherry picked from commit 1203cca1b5
)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
20 lines
672 B
Plaintext
20 lines
672 B
Plaintext
config BR2_PACKAGE_FLARE_ENGINE
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bool "flare-engine"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on !BR2_STATIC_LIBS # SDL2
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select BR2_PACKAGE_SDL2
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select BR2_PACKAGE_SDL2_IMAGE
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select BR2_PACKAGE_SDL2_MIXER
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select BR2_PACKAGE_SDL2_TTF
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help
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Flare (Free Libre Action Roleplaying Engine) is a simple game
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engine built to handle a very specific kind of game:
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single-player 2D action RPGs.
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Flare is not a reimplementation of an existing game or engine.
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It is a tribute to and exploration of the action RPG genre.
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http://flarerpg.org
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comment "flare-engine needs a toolchain w/ C++, dynamic library"
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depends on !BR2_INSTALL_LIBSTDCPP || BR2_STATIC_LIBS
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