kumquat-buildroot/package/flare-engine/Config.in
Romain Naour 1f66c3557a package/flare-engine: enable ogg support in SDL2-mixer via Tremor
Flare games use OGG audio file format througt SDL2-mixer.

Without OGG support, flare-engine trigger a lot of errors in its
log and fail to start the game.

ERROR: SoundManager: ItemManager: Loading sound /usr/share/flare/mods/fantasycore/soundfx/inventory/inventory_gem.ogg (soundfx/inventory/inventory_gem.ogg) failed: Unrecognized audio format

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2022-01-01 09:35:47 +01:00

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config BR2_PACKAGE_FLARE_ENGINE
bool "flare-engine"
depends on BR2_INSTALL_LIBSTDCPP
depends on !BR2_STATIC_LIBS # SDL2
select BR2_PACKAGE_LIBPNG # SDL2_IMAGE needs libpng support
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_IMAGE
select BR2_PACKAGE_SDL2_MIXER
select BR2_PACKAGE_SDL2_TTF
select BR2_PACKAGE_TREMOR # for SDL2_mixer ogg support
help
Flare (Free Libre Action Roleplaying Engine) is a simple game
engine built to handle a very specific kind of game:
single-player 2D action RPGs.
Flare is not a reimplementation of an existing game or engine.
It is a tribute to and exploration of the action RPG genre.
http://flarerpg.org
comment "flare-engine needs a toolchain w/ C++, dynamic library"
depends on !BR2_INSTALL_LIBSTDCPP || BR2_STATIC_LIBS