kumquat-buildroot/package/games/rubix/rubix-1.0.5.patch
Daniel Laird 1b5c1e7bdb games: Move all games into games subdir
Moved all games into a subdir called games and
then updated makefiles as necessary.

If not one objects to this one then I will
probably do the same for audio next.

Daniel Laird
2008-08-29 13:27:37 +00:00

136 lines
4.2 KiB
Diff

diff -Nrup rubix-1.0.5/fillpoly.c rubix-1.0.5-avr32/fillpoly.c
--- rubix-1.0.5/fillpoly.c 2003-10-12 15:41:43.000000000 -0400
+++ rubix-1.0.5-avr32/fillpoly.c 2008-02-29 12:39:51.000000000 -0500
@@ -435,7 +435,7 @@ void fill_lines(device *d, int thecol)
);
#endif
}
- } else if (d->depth==16) { /* here 16bpp */
+ } else if ((d->depth==16) | (d->depth==15)) { /* here 16bpp */
register int i;
#ifndef PC_ARCHI
register int j;
diff -Nrup rubix-1.0.5/line.c rubix-1.0.5-avr32/line.c
--- rubix-1.0.5/line.c 2003-10-12 14:15:19.000000000 -0400
+++ rubix-1.0.5-avr32/line.c 2008-02-29 12:39:51.000000000 -0500
@@ -1317,7 +1317,7 @@ void drawline(device *d, line *l)
#endif
if (d->depth==8)
drawline8(d, l);
- else if (d->depth==16)
+ else if ((d->depth==16) | (d->depth==15))
drawline16(d, l);
else if (d->depth==24)
drawline24(d, l);
diff -Nrup rubix-1.0.5/Makefile rubix-1.0.5-avr32/Makefile
--- rubix-1.0.5/Makefile 2003-12-04 14:27:58.000000000 -0500
+++ rubix-1.0.5-avr32/Makefile 2008-02-29 12:58:30.000000000 -0500
@@ -11,21 +11,17 @@
# Customize to fit your needs (especially if it does not work for now).
LANGUAGE=ENGLISH
-GAMESDIR=/usr/games
#architecture=-DPC_ARCHI
# For Solaris
#EXTRALIBS=-lsocket
-CC=gcc
CFLAGS=-Wall -O3 -fomit-frame-pointer -ffast-math \
-DGAMESDIR="\"$(GAMESDIR)\"" \
-D$(LANGUAGE) $(architecture)
#CFLAGS=-Wall -g -ffast-math -Iplayer $(architecture)
-XINC=-I/usr/X11R6/include
-XLIB=-L/usr/X11R6/lib -lX11
#the following should not be changed.
@@ -37,7 +33,7 @@ rubix : $(OBJ)
install :
mkdir -p $(GAMESDIR)
- install -c -s rubix $(GAMESDIR)
+ install -c rubix $(GAMESDIR)
clean :
rm -f *.o *~ core *.bak *.dat gmon.out
diff -Nrup rubix-1.0.5/screen.c rubix-1.0.5-avr32/screen.c
--- rubix-1.0.5/screen.c 2004-04-26 04:26:05.000000000 -0400
+++ rubix-1.0.5-avr32/screen.c 2008-02-29 12:39:51.000000000 -0500
@@ -80,11 +80,17 @@ void error_statement(SCREEN *s)
int reset_data_buffers(SCREEN *s)
{
+ int temp;
if (s->im)
XDestroyImage(s->im);
+ if (s->depth == 15) {
+ temp=16;
+ } else {
+ temp=s->depth;
+ }
- s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*s->depth);
+ s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*temp);
if (!s->buffer) {
error_statement(s);
@@ -106,7 +112,7 @@ int reset_data_buffers(SCREEN *s)
*/
/* Sed - december 2003 - no it has to be 8 */
s->im=XCreateImage(s->d, DefaultVisual(s->d, DefaultScreen(s->d)),
- s->depth==32?24:s->depth, ZPixmap,
+ s->depth, ZPixmap,
0, s->buffer, SCREEN_X, SCREEN_Y, 8, 0);
if (!s->im) {
@@ -139,8 +145,8 @@ int init_screen(SCREEN *s)
s->depth=DefaultDepth(s->d, DefaultScreen(s->d));
- if (s->depth!=8 && s->depth!=16 && s->depth!=24) {
- fprintf(stderr, "screen depth not supported (only 8, 16 and 24bpp (which means 32bpp too) handled\n");
+ if (s->depth!=8 && s->depth!=15 && s->depth!=16 && s->depth!=24) {
+ fprintf(stderr, "screen depth not supported (only 8, 15, 16 and 24bpp (which means 32bpp too) handled\n");
XCloseDisplay(s->d);
s->d=(Display *)0;
return -1;
@@ -182,10 +188,10 @@ int init_screen(SCREEN *s)
/* let's create and map our window */
s->w=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
- SCREEN_X, SCREEN_Y, 3, s->depth==32?24:s->depth,
+ SCREEN_X, SCREEN_Y, 3, s->depth,
CopyFromParent, CopyFromParent, 0, NULL);
s->h=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
- HELP_X, HELP_Y, 3, s->depth==32?24:s->depth,
+ HELP_X, HELP_Y, 3, s->depth,
CopyFromParent, CopyFromParent, 0, NULL);
xch.res_name = "rubix";
@@ -946,13 +952,18 @@ void close_screen(SCREEN *s)
void clear_screen(SCREEN *s)
{
/* fill s->im with pixel[10], avoid XPutPixel which is rather slow... */
- int i, w, dw;
+ int i, w, dw, temp;
+ if (s->depth == 15) {
+ temp = 16;
+ } else {
+ temp = s->depth;
+ }
w = (SCREEN_X+7)/8;
- dw = s->depth/8;
+ dw = temp/8;
XPutPixel(s->im, 0, 0, pixel[10]);
for (i=1; i<8*w; i++)
memcpy(s->buffer + i*dw, s->buffer, dw);
- w = w * s->depth;
+ w = w * temp;
for (i=1; i<SCREEN_Y; i++)
memcpy(s->buffer + i*w, s->buffer, w);
}