df88cdfe44
Kodi 15.0 contains an updated version of libsquish: https://github.com/xbmc/xbmc/tree/master/tools/depends/native/libsquish-native The OpenElec project provides a separate tarball including the Kodi- specific patches: http://sources.openelec.tv/devel/libsquish-1.10-openelec.tar.gz This patch contains the relevant diff between upstream libsquish 1.13 and the OpenElec tarball. [Thomas: - don't create the usr/lib/pkgconfig directory in STAGING_DIR and TARGET_DIR, since libsquish installation doesn't install a .pc file. - instead, create usr/include and usr/lib. - fixup the symlink logic so that the target directory only has a symbolic link named after the library SONAME, while the staging dir has both usual symlinks: one named after the SONAME, one just libsquish.so. Suggested by Yann E. Morin.] Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
14 lines
467 B
Plaintext
14 lines
467 B
Plaintext
config BR2_PACKAGE_LIBSQUISH
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bool "libsquish"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on !BR2_STATIC_LIBS
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help
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The libSquish library compresses images with the DXT standard
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(also known as S3TC). This standard is mainly used by OpenGL
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and DirectX for the lossy compression of RGBA textures.
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http://sourceforge.net/projects/libsquish
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comment "libsquish needs a toolchain w/ C++, dynamic library"
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depends on !BR2_INSTALL_LIBSTDCPP || BR2_STATIC_LIBS
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