config BR2_PACKAGE_GLSLSANDBOX_PLAYER bool "glslsandbox-player" depends on BR2_PACKAGE_HAS_LIBEGL depends on BR2_PACKAGE_HAS_LIBGLES # Doesn't really depend on threads, but this makes sure we have at least # one native windowing system available, and is good enough in practice. depends on BR2_TOOLCHAIN_HAS_THREADS help GLSL Sandbox standalone player allow one to run and render (most of) nice shaders available online on the http://glslsandbox.com/ website, but without the need of an Internet connection, a web browser or any of its dependencies. Instead, the only requirement of glslsandbox-player is a working EGL and GLESv2 libraries. This package is useful for stressing and testing GLES shader compiler in GPU drivers. https://github.com/jolivain/glslsandbox-player if BR2_PACKAGE_GLSLSANDBOX_PLAYER config BR2_PACKAGE_GLSLSANDBOX_PLAYER_PNG bool "Enable PNG support" select BR2_PACKAGE_LIBPNG help Enable PNG texture loading support config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TESTING bool "Enable testing" help Generate and install test suite on target config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SCRIPTS bool "Install scripts" depends on !BR2_PACKAGE_PYTHON # python3 depends on !BR2_STATIC_LIBS # python3 depends on BR2_TOOLCHAIN_HAS_THREADS # python3 depends on BR2_USE_MMU # bash, python3 depends on BR2_USE_WCHAR # python3 select BR2_PACKAGE_BASH # runtime select BR2_PACKAGE_BUSYBOX_SHOW_OTHERS if BR2_PACKAGE_BUSYBOX # bash select BR2_PACKAGE_COREUTILS # runtime (timeout) select BR2_PACKAGE_LIBCURL_CURL # runtime select BR2_PACKAGE_IMAGEMAGICK # runtime select BR2_PACKAGE_JPEG # runtime select BR2_PACKAGE_LIBCURL # runtime select BR2_PACKAGE_LIBOPENSSL_BIN if BR2_PACKAGE_LIBOPENSSL # runtime select BR2_PACKAGE_LIBRESSL_BIN if BR2_PACKAGE_LIBRESSL # runtime select BR2_PACKAGE_MAKE # runtime select BR2_PACKAGE_OPENSSL # runtime select BR2_PACKAGE_PYTHON3 # runtime help Install additional helper scripts choice prompt "Native windowing system" default BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI if BR2_PACKAGE_SUNXI_MALI_MAINLINE default BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI_T76X if BR2_PACKAGE_MALI_T76X default BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI if BR2_PACKAGE_RPI_USERLAND default BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2 if BR2_PACKAGE_SDL2_OPENGLES default BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX if BR2_PACKAGE_TI_SGX_UM default BR2_PACKAGE_GLSLSANDBOX_PLAYER_VIVFB if BR2_PACKAGE_IMX_GPU_VIV_OUTPUT_FB default BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL if BR2_PACKAGE_WAYLAND default BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11 if BR2_PACKAGE_XORG7 help Select the native windowing system you wish to use. config BR2_PACKAGE_GLSLSANDBOX_PLAYER_KMS bool "KMS/DRM/GBM" depends on BR2_TOOLCHAIN_HAS_THREADS # libdrm select BR2_PACKAGE_LIBDRM config BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI bool "Allwinner ARM/Mali Frame Buffer" depends on BR2_PACKAGE_SUNXI_MALI_MAINLINE config BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI_T76X bool "ARM/Mali T76x Frame Buffer" depends on BR2_PACKAGE_MALI_T76X config BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI bool "RaspberryPI Frame Buffer" depends on BR2_PACKAGE_RPI_USERLAND config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2 bool "SDL2" depends on BR2_PACKAGE_SDL2_OPENGLES config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX bool "TI/SGX Frame Buffer" depends on BR2_PACKAGE_TI_SGX_UM config BR2_PACKAGE_GLSLSANDBOX_PLAYER_VIVFB bool "Vivante Frame Buffer" depends on BR2_PACKAGE_IMX_GPU_VIV config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL bool "Wayland" depends on BR2_PACKAGE_WAYLAND config BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11 bool "X11" depends on BR2_PACKAGE_XORG7 select BR2_PACKAGE_XLIB_LIBX11 endchoice if BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL_IVI bool "Wayland IVI shell support" endif endif comment "glslsandbox-player needs a toolchain w/ threads and an openGL ES and EGL driver" depends on !BR2_TOOLCHAIN_HAS_THREADS || \ !BR2_PACKAGE_HAS_LIBEGL || !BR2_PACKAGE_HAS_LIBGLES