From 26646028f79d7f3d857df9b46cd6d0285796c699 Mon Sep 17 00:00:00 2001 From: Fabrice Fontaine Date: Wed, 21 Nov 2018 22:31:09 +0100 Subject: [PATCH] fix build with --disable-threads SDL_LinuxSetThreadPriority() has been added since version 2.0.9 and https://github.com/SDL-mirror/SDL/commit/f25a7fa870bdceb339e5105973f689606bcb9086 However, this function is used in src/dynapi/SDL_dynapi_procs.h even when SDL_THREADS_DISABLED However, when SDL_THREADS_DISABLED is set, SDL_LinuxSetThreadPriority is not defined because thread/pthread/SDL_systhread.c is not built So check SDL_THREADS_DISABLED in addition to __LINUX__ Fixes: - http://autobuild.buildroot.org/results/539cb9ab6c605dc6be73ebe90debab1a998f2451 Signed-off-by: Fabrice Fontaine --- include/SDL_system.h | 4 ++-- src/dynapi/SDL_dynapi_procs.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL_system.h b/include/SDL_system.h index 4dc372d6b..0513d7fa5 100644 --- a/include/SDL_system.h +++ b/include/SDL_system.h @@ -77,7 +77,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a /* Platform specific functions for Linux */ -#ifdef __LINUX__ +#if defined(__LINUX__) && !defined(SDL_THREADS_DISABLED) /** \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. @@ -86,7 +86,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a */ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); -#endif /* __LINUX__ */ +#endif /* defined(__LINUX__) && !defined(SDL_THREADS_DISABLED) */ /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index c95cf708b..ee9bf60a6 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -708,7 +708,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return) SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return) SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return) SDL_DYNAPI_PROC(char*,SDL_GameControllerMappingForDeviceIndex,(int a),(a),return) -#ifdef __LINUX__ +#if defined(__LINUX__) && !defined(SDL_THREADS_DISABLED) SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return) #endif SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return) -- 2.17.1