config BR2_PACKAGE_OGRE bool "ogre" depends on BR2_PACKAGE_HAS_LIBGL # libglu depends on BR2_PACKAGE_XORG7 depends on BR2_INSTALL_LIBSTDCPP depends on BR2_TOOLCHAIN_HAS_THREADS depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11 depends on !BR2_STATIC_LIBS depends on BR2_USE_MMU depends on BR2_USE_WCHAR # use wchar_t depends on !BR2_arc # libfreeimage select BR2_PACKAGE_FREETYPE select BR2_PACKAGE_LIBFREEIMAGE select BR2_PACKAGE_PUGIXML select BR2_PACKAGE_SDL2 select BR2_PACKAGE_SDL2_OPENGL select BR2_PACKAGE_SDL2_X11 # use wmInfo.info.x11 select BR2_PACKAGE_XLIB_LIBX11 select BR2_PACKAGE_XLIB_LIBXAW select BR2_PACKAGE_XLIB_LIBXEXT select BR2_PACKAGE_XLIB_LIBXRANDR select BR2_PACKAGE_ZZIPLIB help OGRE is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. https://ogrecave.github.io/ogre comment "ogre needs X11 and an OpenGL provider" depends on !BR2_PACKAGE_HAS_LIBGL || !BR2_PACKAGE_XORG7 depends on BR2_TOOLCHAIN_HAS_THREADS && BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \ && BR2_INSTALL_LIBSTDCPP && !BR2_STATIC_LIBS && BR2_USE_WCHAR depends on BR2_USE_MMU depends on !BR2_arc comment "ogre needs a toolchain w/ C++, dynamic library, gcc >= 4.8, threads, wchar" depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \ || BR2_STATIC_LIBS || !BR2_TOOLCHAIN_HAS_THREADS \ || !BR2_USE_WCHAR depends on BR2_USE_MMU depends on !BR2_arc