package/games: remove magiccube4d
It hasn't seen any updates since it was added early 2008, upstream seems dead and it doesn't build with modern GCC versions. Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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@ -80,7 +80,6 @@ endmenu
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menu "Games"
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source "package/games/ace_of_penguins/Config.in"
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source "package/games/gnuchess/Config.in"
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source "package/games/magiccube4d/Config.in"
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source "package/games/prboom/Config.in"
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source "package/games/doom-wad/Config.in"
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source "package/games/rubix/Config.in"
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@ -1,11 +0,0 @@
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config BR2_PACKAGE_MAGICCUBE4D
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bool "magiccube4d"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on BR2_PACKAGE_XORG7
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help
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Another rubiks cube-like game in 4D
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http://avr32linux.org/twiki/bin/viewfile/Main
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comment "magiccube4d requires a toolchain with C++ support enabled"
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depends on !BR2_INSTALL_LIBSTDCPP && BR2_PACKAGE_XORG7
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@ -1,13 +0,0 @@
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--- a/Makefile.in 2000-04-01 22:45:36.000000000 -0500
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+++ b/Makefile.in 2008-02-29 13:18:24.000000000 -0500
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@@ -126,6 +126,10 @@ tgz: $(SRCTGZ)
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bindist: $(BINTGZ)
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+install :
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+ mkdir -p $(GAMESDIR)
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+ install -c magiccube4d $(GAMESDIR)
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+
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rpm: $(SRCTGZ)
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rpm -ta $(SRCTGZ)
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@ -1,11 +0,0 @@
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--- a/configure 2000-02-10 23:19:34.000000000 -0500
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+++ b/configure 2008-02-29 13:12:33.000000000 -0500
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@@ -686,7 +686,7 @@ fi
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if test "$GXX" = "yes" ; then
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- WFLAGS="$WFLAGS -pedantic -Wall -W -Wunused -Werror"
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+ WFLAGS="$WFLAGS -pedantic -Wall -W -Wunused"
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fi
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echo $ac_n "checking how to run the C preprocessor""... $ac_c" 1>&6
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echo "configure:693: checking how to run the C preprocessor" >&5
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@ -1,15 +0,0 @@
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#############################################################
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#
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# magiccube4d
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#
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#############################################################
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MAGICCUBE4D_VERSION = 2_2
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MAGICCUBE4D_SOURCE = magiccube4d-src-$(MAGICCUBE4D_VERSION).tar.gz
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MAGICCUBE4D_SITE = http://avr32linux.org/twiki/pub/Main/MagicCube4D
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MAGICCUBE4D_INSTALL_STAGING = NO
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MAGICCUBE4D_INSTALL_TARGET = YES
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MAGICCUBE4D_INSTALL_TARGET_OPT = GAMESDIR=$(TARGET_DIR)/usr/games install
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MAGICCUBE4D_DEPENDENCIES = xserver_xorg-server
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$(eval $(call AUTOTARGETS,package/games,magiccube4d))
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