lbreakout2: use the new gettext logic
This commit switches to use the new gettext logic, which involves: - using TARGET_NLS_DEPENDENCIES instead of hand-encoded dependencies on gettext/host-gettext - using TARGET_NLS_LIBS to force linking against libintl - dropping BR2_PACKAGE_GETTEXT selection Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
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@ -2,7 +2,6 @@ config BR2_PACKAGE_LBREAKOUT2
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bool "LBreakout2"
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select BR2_PACKAGE_SDL
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select BR2_PACKAGE_LIBPNG
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select BR2_PACKAGE_GETTEXT if BR2_NEEDS_GETTEXT_IF_LOCALE
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help
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LBreakout2 is the successor to LBreakout, a breakout-style arcade
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game in the manner of Arkanoid. Requires SDL, libpng, and
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@ -10,15 +10,11 @@ LBREAKOUT2_SITE = http://downloads.sourceforge.net/lgames/lbreakout2/$(LBREAKOUT
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LBREAKOUT2_LICENSE = GPL-2.0+
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LBREAKOUT2_LICENSE_FILES = COPYING
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LBREAKOUT2_DEPENDENCIES = sdl libpng
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LBREAKOUT2_DEPENDENCIES = sdl libpng $(TARGET_NLS_DEPENDENCIES)
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LBREAKOUT2_CONF_ENV = \
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SDL_CONFIG="$(STAGING_DIR)/usr/bin/sdl-config"
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ifeq ($(BR2_NEEDS_GETTEXT_IF_LOCALE),y)
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LBREAKOUT2_DEPENDENCIES += gettext
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LBREAKOUT2_CONF_ENV += LIBS=-lintl
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endif
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SDL_CONFIG="$(STAGING_DIR)/usr/bin/sdl-config" \
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LIBS=$(TARGET_NLS_LIBS)
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ifeq ($(BR2_PACKAGE_LBREAKOUT2_AUDIO),y)
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LBREAKOUT2_DEPENDENCIES += sdl_mixer
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