package/sdl2: backport upstream security fix for CVE-2022-4743
Fixes the following security vulnerability: CVE-2022-4743: A potential memory leak issue was discovered in SDL2 in GLES_CreateTexture() function in SDL_render_gles.c. The vulnerability allows an attacker to cause a denial of service attack. Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
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From 00b67f55727bc0944c3266e2b875440da132ce4b Mon Sep 17 00:00:00 2001
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From: zhailiangliang <zhailiangliang@loongson.cn>
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Date: Wed, 21 Sep 2022 10:30:38 +0800
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Subject: [PATCH] Fix potential memory leak in GLES_CreateTexture
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Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
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---
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src/render/opengles/SDL_render_gles.c | 6 ++++++
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1 file changed, 6 insertions(+)
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diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c
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index a5fbab309..ba08a46e2 100644
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--- a/src/render/opengles/SDL_render_gles.c
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+++ b/src/render/opengles/SDL_render_gles.c
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@@ -359,6 +359,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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renderdata->glGenTextures(1, &data->texture);
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
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+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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+ SDL_free(data->pixels);
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+ }
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SDL_free(data);
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return GLES_SetError("glGenTextures()", result);
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}
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@@ -387,6 +390,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
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+ if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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+ SDL_free(data->pixels);
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+ }
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SDL_free(data);
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return GLES_SetError("glTexImage2D()", result);
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}
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--
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2.30.2
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@ -22,6 +22,9 @@ SDL2_CONF_OPTS += \
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--disable-pulseaudio \
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--disable-video-wayland
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# 0002-Fix-potential-memory-leak-in-GLES_CreateTexture.patch
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SDL2_IGNORE_CVES += CVE-2022-4743
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# We are using autotools build system for sdl2, so the sdl2-config.cmake
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# include path are not resolved like for sdl2-config script.
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# Change the absolute /usr path to resolve relatively to the sdl2-config.cmake location.
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