xbmc: Fix TexturePacker compile
Patch description: use_texturepacker_native=yes is needed because we obviously need a native-compiled binary, but the xbmc build system does enable this variable only for darwin, android and raspberry-pi targets. USE_TEXTUREPACKER_NATIVE_ROOT="$(HOST_DIR)/usr" is also needed because USE_TEXTUREPACKER_NATIVE_ROOT="$TEXTUREPACKER_NATIVE_ROOT" is only executed for raspberry-pi by xbmc/configure and only USE_TEXTUREPACKER_NATIVE_ROOT is used by tools/TexturePacker/Makefile.in. To sum up, building for raspberry-pi and other archs works out-of-the-box, compiling for an Intel target, for example, fails: In file included from SDL_anigif.cpp:23:0: SDL_anigif.h:24:21: fatal error: SDL/SDL.h: No such file or directory compilation terminated. XBMCTex.cpp:34:21: fatal error: SDL/SDL.h: No such file or directory Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
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@ -35,6 +35,8 @@ XBMC_CONF_ENV = \
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PYTHON_CPPFLAGS="-I$(STAGING_DIR)/usr/include/python$(PYTHON_VERSION_MAJOR)" \
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PYTHON_SITE_PKG="$(STAGING_DIR)/usr/lib/python$(PYTHON_VERSION_MAJOR)/site-packages" \
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PYTHON_NOVERSIONCHECK="no-check" \
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use_texturepacker_native=yes \
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USE_TEXTUREPACKER_NATIVE_ROOT="$(HOST_DIR)/usr" \
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TEXTUREPACKER_NATIVE_ROOT="$(HOST_DIR)/usr"
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XBMC_CONF_OPT += \
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