qt5webkit: add EGL dir to includepath
Signed-off-by: Floris Bos <bos@je-eigen-domein.nl> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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package/qt5/qt5webkit/qt5webkit-egl-includepath.patch
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package/qt5/qt5webkit/qt5webkit-egl-includepath.patch
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From d6b1b33a12c0cf6c52667afafe34e58a7b00d0d8 Mon Sep 17 00:00:00 2001
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From: Floris Bos <bos@je-eigen-domein.nl>
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Date: Thu, 7 Mar 2013 19:25:17 +0100
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Subject: [PATCH] Webcore: add EGL and OpenGL (ES) INCDIR to INCLUDEPATH
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When building with 3D graphics support enabled, add the
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OpenGL (ES) and EGL include directories to the include path.
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Signed-off-by: Floris Bos <bos@je-eigen-domein.nl>
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---
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Source/WebCore/Target.pri | 4 ++++
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1 file changed, 4 insertions(+)
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diff --git a/Source/WebCore/Target.pri b/Source/WebCore/Target.pri
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index 2669748..421a849 100644
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--- a/Source/WebCore/Target.pri
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+++ b/Source/WebCore/Target.pri
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@@ -3992,15 +3992,19 @@ use?(3D_GRAPHICS) {
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contains(QT_CONFIG, opengl) | contains(QT_CONFIG, opengles2) {
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!contains(QT_CONFIG, opengles2) {
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+ INCLUDEPATH += $$QMAKE_INCDIR_OPENGL
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SOURCES += \
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platform/graphics/opengl/GraphicsContext3DOpenGL.cpp \
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platform/graphics/opengl/Extensions3DOpenGL.cpp
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} else {
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+ INCLUDEPATH += $$QMAKE_INCDIR_OPENGL_ES2
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SOURCES += \
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platform/graphics/opengl/GraphicsContext3DOpenGLES.cpp \
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platform/graphics/opengl/Extensions3DOpenGLES.cpp
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}
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+ !isEmpty(QMAKE_INCDIR_EGL): INCLUDEPATH += $$QMAKE_INCDIR_EGL
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+
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HEADERS += platform/graphics/opengl/Extensions3DOpenGL.h
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SOURCES += \
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--
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1.7.10.4
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