diff --git a/package/glslsandbox-player/Config.in b/package/glslsandbox-player/Config.in index 19536c8546..2b049357a9 100644 --- a/package/glslsandbox-player/Config.in +++ b/package/glslsandbox-player/Config.in @@ -2,9 +2,6 @@ config BR2_PACKAGE_GLSLSANDBOX_PLAYER bool "glslsandbox-player" depends on BR2_PACKAGE_HAS_LIBEGL depends on BR2_PACKAGE_HAS_LIBGLES - # Doesn't really depend on threads, but this makes sure we have at least - # one native windowing system available, and is good enough in practice. - depends on BR2_TOOLCHAIN_HAS_THREADS help GLSL Sandbox standalone player allow one to run and render (most of) nice shaders available online on the @@ -117,6 +114,5 @@ endif endif -comment "glslsandbox-player needs a toolchain w/ threads and an openGL ES and EGL driver" - depends on !BR2_TOOLCHAIN_HAS_THREADS || \ - !BR2_PACKAGE_HAS_LIBEGL || !BR2_PACKAGE_HAS_LIBGLES +comment "glslsandbox-player needs openGL ES and EGL driver" + depends on !BR2_PACKAGE_HAS_LIBEGL || !BR2_PACKAGE_HAS_LIBGLES