libevas: fix SDL GL backend build

libeet is needed by all backends building the generic OpenGL support,
and the configure script forgets to check / expand libeet CFLAGS/libs
when the SDL GL backend is used.

Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
This commit is contained in:
Peter Korsgaard 2012-02-08 14:30:06 +01:00
parent 38071138ee
commit 3a9b75fe04
2 changed files with 8 additions and 4 deletions

View File

@ -99,7 +99,6 @@ config BR2_PACKAGE_LIBEVAS_X11_GLX
select BR2_PACKAGE_XLIB_LIBXRENDER
select BR2_PACKAGE_XLIB_LIBXEXT
select BR2_PACKAGE_XPROTO_GLPROTO
select BR2_PACKAGE_LIBEET
help
This enables the OpenGL X11 rendering engine that renders
using GLX which may be hardware accelerated.
@ -132,8 +131,9 @@ choice
default BR2_PACKAGE_LIBEVAS_GL
config BR2_PACKAGE_LIBEVAS_GL
select BR2_PACKAGE_MESA3D
bool "generic OpenGL"
bool "generic OpenGL"
select BR2_PACKAGE_MESA3D
select BR2_PACKAGE_LIBEET
config BR2_PACKAGE_LIBEVAS_GLES_SGX
bool "OpenGL-ES SGX"

View File

@ -96,10 +96,14 @@ endif
ifeq ($(BR2_PACKAGE_LIBEVAS_SDL_GL),y)
LIBEVAS_CONF_OPT += --enable-gl-sdl
LIBEVAS_DEPENDENCIES += sdl
# configure script forgets to check for eet / fill this out
LIBEVAS_CONF_ENV += \
GL_EET_CFLAGS='-I$(STAGING_DIR)/usr/include/eet-1' \
GL_EET_LIBS='-leet'
endif
ifeq ($(BR2_PACKAGE_LIBEVAS_GL),y)
LIBEVAS_DEPENDENCIES += mesa3d
LIBEVAS_DEPENDENCIES += mesa3d libeet
endif
ifeq ($(BR2_PACKAGE_LIBEVAS_GLES_SGX),y)