libevas: fix SDL GL backend build
libeet is needed by all backends building the generic OpenGL support, and the configure script forgets to check / expand libeet CFLAGS/libs when the SDL GL backend is used. Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
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@ -99,7 +99,6 @@ config BR2_PACKAGE_LIBEVAS_X11_GLX
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select BR2_PACKAGE_XLIB_LIBXRENDER
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select BR2_PACKAGE_XLIB_LIBXEXT
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select BR2_PACKAGE_XPROTO_GLPROTO
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select BR2_PACKAGE_LIBEET
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help
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This enables the OpenGL X11 rendering engine that renders
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using GLX which may be hardware accelerated.
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@ -132,8 +131,9 @@ choice
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default BR2_PACKAGE_LIBEVAS_GL
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config BR2_PACKAGE_LIBEVAS_GL
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select BR2_PACKAGE_MESA3D
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bool "generic OpenGL"
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bool "generic OpenGL"
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select BR2_PACKAGE_MESA3D
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select BR2_PACKAGE_LIBEET
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config BR2_PACKAGE_LIBEVAS_GLES_SGX
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bool "OpenGL-ES SGX"
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@ -96,10 +96,14 @@ endif
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ifeq ($(BR2_PACKAGE_LIBEVAS_SDL_GL),y)
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LIBEVAS_CONF_OPT += --enable-gl-sdl
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LIBEVAS_DEPENDENCIES += sdl
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# configure script forgets to check for eet / fill this out
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LIBEVAS_CONF_ENV += \
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GL_EET_CFLAGS='-I$(STAGING_DIR)/usr/include/eet-1' \
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GL_EET_LIBS='-leet'
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endif
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ifeq ($(BR2_PACKAGE_LIBEVAS_GL),y)
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LIBEVAS_DEPENDENCIES += mesa3d
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LIBEVAS_DEPENDENCIES += mesa3d libeet
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endif
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ifeq ($(BR2_PACKAGE_LIBEVAS_GLES_SGX),y)
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