kumquat-buildroot/package/kodi-visualisation-fishbmc/Config.in

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config BR2_PACKAGE_KODI_VISUALISATION_FISHBMC
bool "kodi-visualisation-fishbmc"
package/kodi-screensaver/visualisation-*: allow OpenGL build on arm Kodi depends on egl/gles on arm, our Kconfig option BR2_PACKAGE_KODI_GL reflects this, it depends on !BR2_arm. This option is wrongly used in many Kodi addons needing OpenGL, they can be compiled even if Kodi itself uses egl/gles. This patch changes the dependency on BR2_PACKAGE_KODI_GL to BR2_PACKAGE_HAS_LIBGL. Tested using this defconfig: BR2_arm=y BR2_cortex_a17=y BR2_TOOLCHAIN_BUILDROOT_INET_RPC=y BR2_TOOLCHAIN_BUILDROOT_LOCALE=y BR2_TOOLCHAIN_BUILDROOT_CXX=y BR2_ROOTFS_DEVICE_CREATION_DYNAMIC_EUDEV=y BR2_PACKAGE_KODI=y BR2_PACKAGE_KODI_SCREENSAVER_ASTEROIDS=y BR2_PACKAGE_KODI_SCREENSAVER_ASTERWAVE=y BR2_PACKAGE_KODI_SCREENSAVER_BIOGENESIS=y BR2_PACKAGE_KODI_SCREENSAVER_CPBLOBS=y BR2_PACKAGE_KODI_SCREENSAVER_CRYSTALMORPH=y BR2_PACKAGE_KODI_SCREENSAVER_GREYNETIC=y BR2_PACKAGE_KODI_SCREENSAVER_MATRIXTRAILS=y BR2_PACKAGE_KODI_SCREENSAVER_PINGPONG=y BR2_PACKAGE_KODI_SCREENSAVER_PLANESTATE=y BR2_PACKAGE_KODI_SCREENSAVER_PYRO=y BR2_PACKAGE_KODI_SCREENSAVER_RSXS=y BR2_PACKAGE_KODI_SCREENSAVER_STARS=y BR2_PACKAGE_KODI_VISUALISATION_FISHBMC=y BR2_PACKAGE_KODI_VISUALISATION_FOUNTAIN=y BR2_PACKAGE_KODI_VISUALISATION_GOOM=y BR2_PACKAGE_KODI_VISUALISATION_SHADERTOY=y BR2_PACKAGE_KODI_VISUALISATION_SPECTRUM=y BR2_PACKAGE_KODI_VISUALISATION_WAVEFORHUE=y BR2_PACKAGE_KODI_VISUALISATION_WAVEFORM=y BR2_PACKAGE_MESA3D=y BR2_PACKAGE_MESA3D_DRI_DRIVER_SWRAST=y BR2_PACKAGE_MESA3D_OPENGL_EGL=y BR2_PACKAGE_MESA3D_OPENGL_ES=y BR2_PACKAGE_XORG7=y $ grep PACKAGE_HAS_LIB .config BR2_PACKAGE_HAS_LIBGL=y BR2_PACKAGE_HAS_LIBEGL=y BR2_PACKAGE_HAS_LIBGLES=y Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-05-10 20:40:23 +02:00
depends on BR2_PACKAGE_HAS_LIBGL
help
Fische visualiser for Kodi
https://github.com/notspiff/visualization.fishbmc
comment "kodi-visualisation-fishbmc needs OpenGL"
package/kodi-screensaver/visualisation-*: allow OpenGL build on arm Kodi depends on egl/gles on arm, our Kconfig option BR2_PACKAGE_KODI_GL reflects this, it depends on !BR2_arm. This option is wrongly used in many Kodi addons needing OpenGL, they can be compiled even if Kodi itself uses egl/gles. This patch changes the dependency on BR2_PACKAGE_KODI_GL to BR2_PACKAGE_HAS_LIBGL. Tested using this defconfig: BR2_arm=y BR2_cortex_a17=y BR2_TOOLCHAIN_BUILDROOT_INET_RPC=y BR2_TOOLCHAIN_BUILDROOT_LOCALE=y BR2_TOOLCHAIN_BUILDROOT_CXX=y BR2_ROOTFS_DEVICE_CREATION_DYNAMIC_EUDEV=y BR2_PACKAGE_KODI=y BR2_PACKAGE_KODI_SCREENSAVER_ASTEROIDS=y BR2_PACKAGE_KODI_SCREENSAVER_ASTERWAVE=y BR2_PACKAGE_KODI_SCREENSAVER_BIOGENESIS=y BR2_PACKAGE_KODI_SCREENSAVER_CPBLOBS=y BR2_PACKAGE_KODI_SCREENSAVER_CRYSTALMORPH=y BR2_PACKAGE_KODI_SCREENSAVER_GREYNETIC=y BR2_PACKAGE_KODI_SCREENSAVER_MATRIXTRAILS=y BR2_PACKAGE_KODI_SCREENSAVER_PINGPONG=y BR2_PACKAGE_KODI_SCREENSAVER_PLANESTATE=y BR2_PACKAGE_KODI_SCREENSAVER_PYRO=y BR2_PACKAGE_KODI_SCREENSAVER_RSXS=y BR2_PACKAGE_KODI_SCREENSAVER_STARS=y BR2_PACKAGE_KODI_VISUALISATION_FISHBMC=y BR2_PACKAGE_KODI_VISUALISATION_FOUNTAIN=y BR2_PACKAGE_KODI_VISUALISATION_GOOM=y BR2_PACKAGE_KODI_VISUALISATION_SHADERTOY=y BR2_PACKAGE_KODI_VISUALISATION_SPECTRUM=y BR2_PACKAGE_KODI_VISUALISATION_WAVEFORHUE=y BR2_PACKAGE_KODI_VISUALISATION_WAVEFORM=y BR2_PACKAGE_MESA3D=y BR2_PACKAGE_MESA3D_DRI_DRIVER_SWRAST=y BR2_PACKAGE_MESA3D_OPENGL_EGL=y BR2_PACKAGE_MESA3D_OPENGL_ES=y BR2_PACKAGE_XORG7=y $ grep PACKAGE_HAS_LIB .config BR2_PACKAGE_HAS_LIBGL=y BR2_PACKAGE_HAS_LIBEGL=y BR2_PACKAGE_HAS_LIBGLES=y Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-05-10 20:40:23 +02:00
depends on !BR2_PACKAGE_HAS_LIBGL