2019-05-29 17:16:55 +02:00
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config BR2_PACKAGE_OGRE
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bool "ogre"
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depends on BR2_PACKAGE_HAS_LIBGL # libglu
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depends on BR2_PACKAGE_XORG7
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depends on BR2_INSTALL_LIBSTDCPP
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depends on BR2_TOOLCHAIN_HAS_THREADS
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depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
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depends on !BR2_STATIC_LIBS
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depends on BR2_USE_MMU
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depends on BR2_USE_WCHAR # use wchar_t
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select BR2_PACKAGE_FREETYPE
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select BR2_PACKAGE_LIBFREEIMAGE
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2021-04-29 00:48:16 +02:00
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select BR2_PACKAGE_PUGIXML
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2019-05-29 17:16:55 +02:00
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select BR2_PACKAGE_SDL2
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select BR2_PACKAGE_SDL2_OPENGL
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select BR2_PACKAGE_SDL2_X11 # use wmInfo.info.x11
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select BR2_PACKAGE_XLIB_LIBX11
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select BR2_PACKAGE_XLIB_LIBXAW
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select BR2_PACKAGE_XLIB_LIBXEXT
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select BR2_PACKAGE_XLIB_LIBXRANDR
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select BR2_PACKAGE_ZZIPLIB
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help
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OGRE is a scene-oriented, flexible 3D engine written in C++
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designed to make it easier and more intuitive for developers
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to produce games and demos utilising 3D hardware. The class
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library abstracts all the details of using the underlying
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system libraries like Direct3D and OpenGL and provides an
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interface based on world objects and other intuitive classes.
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https://ogrecave.github.io/ogre
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comment "ogre needs X11 and an OpenGL provider"
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depends on !BR2_PACKAGE_HAS_LIBGL || !BR2_PACKAGE_XORG7
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depends on BR2_TOOLCHAIN_HAS_THREADS && BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
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&& BR2_INSTALL_LIBSTDCPP && !BR2_STATIC_LIBS && BR2_USE_WCHAR
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depends on BR2_USE_MMU
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comment "ogre needs a toolchain w/ C++, dynamic library, gcc >= 4.8, threads, wchar"
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depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
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|| BR2_STATIC_LIBS || !BR2_TOOLCHAIN_HAS_THREADS \
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|| !BR2_USE_WCHAR
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depends on BR2_USE_MMU
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