kumquat-buildroot/package/glslsandbox-player/Config.in

119 lines
3.9 KiB
Plaintext
Raw Normal View History

config BR2_PACKAGE_GLSLSANDBOX_PLAYER
bool "glslsandbox-player"
depends on BR2_PACKAGE_HAS_LIBEGL
depends on BR2_PACKAGE_HAS_LIBGLES
# Doesn't really depend on threads, but this makes sure we have at least
# one native windowing system available, and is good enough in practice.
depends on BR2_TOOLCHAIN_HAS_THREADS
help
GLSL Sandbox standalone player allow one to run and render
(most of) nice shaders available online on the
http://glslsandbox.com/ website, but without the need of an
Internet connection, a web browser or any of its
dependencies. Instead, the only requirement of
glslsandbox-player is a working EGL and GLESv2 libraries.
This package is useful for stressing and testing GLES shader
compiler in GPU drivers.
https://github.com/jolivain/glslsandbox-player
if BR2_PACKAGE_GLSLSANDBOX_PLAYER
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_PNG
bool "Enable PNG support"
select BR2_PACKAGE_LIBPNG
help
Enable PNG texture loading support
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TESTING
bool "Enable testing"
help
Generate and install test suite on target
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SCRIPTS
bool "Install scripts"
depends on !BR2_PACKAGE_PYTHON # python3
depends on !BR2_STATIC_LIBS # python3
depends on BR2_TOOLCHAIN_HAS_THREADS # python3
depends on BR2_USE_MMU # bash, python3
depends on BR2_USE_WCHAR # python3
select BR2_PACKAGE_BASH # runtime
select BR2_PACKAGE_BUSYBOX_SHOW_OTHERS if BR2_PACKAGE_BUSYBOX # bash
select BR2_PACKAGE_COREUTILS # runtime (timeout)
select BR2_PACKAGE_LIBCURL_CURL # runtime
select BR2_PACKAGE_IMAGEMAGICK # runtime
select BR2_PACKAGE_JPEG # runtime
select BR2_PACKAGE_LIBCURL # runtime
select BR2_PACKAGE_LIBOPENSSL_BIN if BR2_PACKAGE_LIBOPENSSL # runtime
select BR2_PACKAGE_LIBRESSL_BIN if BR2_PACKAGE_LIBRESSL # runtime
select BR2_PACKAGE_MAKE # runtime
select BR2_PACKAGE_OPENSSL # runtime
select BR2_PACKAGE_PYTHON3 # runtime
help
Install additional helper scripts
choice
prompt "Native windowing system"
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI if BR2_PACKAGE_SUNXI_MALI_UTGARD
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI_T76X if BR2_PACKAGE_MALI_T76X
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI if BR2_PACKAGE_RPI_USERLAND
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2 if BR2_PACKAGE_SDL2_OPENGLES
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX if BR2_PACKAGE_TI_SGX_UM
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_VIVFB if BR2_PACKAGE_IMX_GPU_VIV_OUTPUT_FB
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL if BR2_PACKAGE_WAYLAND
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11 if BR2_PACKAGE_XORG7
help
Select the native windowing system you wish to use.
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_KMS
bool "KMS/DRM/GBM"
depends on BR2_TOOLCHAIN_HAS_THREADS # libdrm
select BR2_PACKAGE_LIBDRM
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI
bool "Allwinner ARM/Mali Frame Buffer"
depends on BR2_PACKAGE_SUNXI_MALI_UTGARD
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI_T76X
bool "ARM/Mali T76x Frame Buffer"
depends on BR2_PACKAGE_MALI_T76X
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI
bool "RaspberryPI Frame Buffer"
depends on BR2_PACKAGE_RPI_USERLAND
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2
bool "SDL2"
depends on BR2_PACKAGE_SDL2_OPENGLES
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX
bool "TI/SGX Frame Buffer"
depends on BR2_PACKAGE_TI_SGX_UM
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_VIVFB
bool "Vivante Frame Buffer"
depends on BR2_PACKAGE_IMX_GPU_VIV
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL
bool "Wayland"
depends on BR2_PACKAGE_WAYLAND
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11
bool "X11"
depends on BR2_PACKAGE_XORG7
select BR2_PACKAGE_XLIB_LIBX11
endchoice
if BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL_IVI
bool "Wayland IVI shell support"
endif
endif
comment "glslsandbox-player needs a toolchain w/ threads and an openGL ES and EGL driver"
depends on !BR2_TOOLCHAIN_HAS_THREADS || \
!BR2_PACKAGE_HAS_LIBEGL || !BR2_PACKAGE_HAS_LIBGLES