kumquat-buildroot/package/ogre/Config.in

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config BR2_PACKAGE_OGRE
bool "ogre"
depends on BR2_PACKAGE_HAS_LIBGL # libglu
depends on BR2_PACKAGE_XORG7
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_TOOLCHAIN_HAS_THREADS
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
depends on !BR2_STATIC_LIBS
depends on BR2_USE_MMU
depends on BR2_USE_WCHAR # use wchar_t
select BR2_PACKAGE_FREETYPE
select BR2_PACKAGE_LIBFREEIMAGE
select BR2_PACKAGE_LIBGLU # GL/glu.h
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_OPENGL
select BR2_PACKAGE_SDL2_X11 # use wmInfo.info.x11
select BR2_PACKAGE_XLIB_LIBX11
select BR2_PACKAGE_XLIB_LIBXAW
select BR2_PACKAGE_XLIB_LIBXEXT
select BR2_PACKAGE_XLIB_LIBXRANDR
select BR2_PACKAGE_ZZIPLIB
help
OGRE is a scene-oriented, flexible 3D engine written in C++
designed to make it easier and more intuitive for developers
to produce games and demos utilising 3D hardware. The class
library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an
interface based on world objects and other intuitive classes.
https://ogrecave.github.io/ogre
comment "ogre needs X11 and an OpenGL provider"
depends on !BR2_PACKAGE_HAS_LIBGL || !BR2_PACKAGE_XORG7
depends on BR2_TOOLCHAIN_HAS_THREADS && BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
&& BR2_INSTALL_LIBSTDCPP && !BR2_STATIC_LIBS && BR2_USE_WCHAR
depends on BR2_USE_MMU
comment "ogre needs a toolchain w/ C++, dynamic library, gcc >= 4.8, threads, wchar"
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
|| BR2_STATIC_LIBS || !BR2_TOOLCHAIN_HAS_THREADS \
|| !BR2_USE_WCHAR
depends on BR2_USE_MMU