kumquat-buildroot/package/wlroots/Config.in

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comment "wlroots needs udev, mesa3d w/ EGL and GLES support"
depends on !BR2_PACKAGE_MESA3D_OPENGL_EGL || \
!BR2_PACKAGE_MESA3D_OPENGL_ES || \
!BR2_PACKAGE_HAS_UDEV
comment "wlroots needs a toolchain w/ threads, dynamic library"
depends on !BR2_TOOLCHAIN_HAS_THREADS || \
BR2_STATIC_LIBS
config BR2_PACKAGE_WLROOTS
bool "wlroots"
depends on !BR2_STATIC_LIBS # wayland
depends on BR2_TOOLCHAIN_HAS_THREADS # libdrm, wayland
depends on BR2_PACKAGE_HAS_UDEV # libinput
# Technically wlroots should work with any OpenGL implementation
# which provides EGL, GLES2, and libgbm; but in practice only
# Mesa ships an usable libgbm.
depends on BR2_PACKAGE_MESA3D_OPENGL_EGL
depends on BR2_PACKAGE_MESA3D_OPENGL_ES
select BR2_PACKAGE_LIBDRM
select BR2_PACKAGE_LIBINPUT
select BR2_PACKAGE_LIBXKBCOMMON
select BR2_PACKAGE_PIXMAN
select BR2_PACKAGE_WAYLAND
select BR2_PACKAGE_WAYLAND_PROTOCOLS
help
wlroots is a modular Wayland library for building compositors
which implements many of their common features.
https://github.com/swaywm/wlroots
if BR2_PACKAGE_WLROOTS
config BR2_PACKAGE_WLROOTS_X11
bool "X11 backend"
depends on BR2_PACKAGE_XORG7
select BR2_PACKAGE_XLIB_LIBX11
help
Support Wayland sessions nested inside a X11 window
endif